Setups routePublished

Enlisted low FPS troubleshooting with a controlled graphics reset

A controlled Enlisted low FPS diagnostic routine that records a baseline and tests one graphics setting at a time, using official Enlisted sources.

/setups/enlisted-low-fps-troubleshooting
CategorySetups route
Last checkedSeptember 14, 2026
Source statesourced
Read time4 min
Original editorial illustration for Enlisted low FPS troubleshooting with a controlled graphics reset
Original RigCircuit editorial artwork for Enlisted low FPS troubleshooting with a controlled graphics resetRigCircuit
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Source-led route

Low FPS in Enlisted can require a graphics, renderer or system investigation. This sourced setup creates a controlled baseline and uses official Enlisted documentation to choose the next option to test. It does not promise an FPS gain, a stable frame rate or a universal setting for every PC.

This is a diagnostic routine for isolating why frame rate dropped or stayed low, not a starting visual configuration. If the current setup already runs normally and the goal is a clarity-focused starting point instead, see Enlisted best graphics settings for a clear and stable PC setup.

Evidence

Confirm the supported environment and record the baseline

Enlisted publishes a minimum PC baseline of 64-bit Windows, an Intel Core i3 class processor, 8 GB of RAM and a DirectX 11 level GeForce GTX 660 or Radeon 78XX class GPU at 720p, and a recommended tier built around a Core i5-10400 or Ryzen 5 3600 class processor and a GeForce GTX 1080 or Radeon RX 5700 XT class GPU. Enlisted system requirements[1]

Those figures are compatibility information, not a prediction of performance and not a low FPS diagnosis. The specification table itself and any upgrade advice belong to the Hardware category. Start here with a short record of the current setup.

Field Record before the first change Why it matters
Game build Visible client build or update label Graphics features can change between updates
Platform PC launcher or Steam path The update and file-check route can differ
Windows Edition and build Driver and API behavior depends on the operating environment
Driver Graphics driver version A renderer comparison needs a known driver
Display Resolution, refresh rate and display mode A change in output can alter the test condition
Renderer DirectX option shown in the launcher Enlisted documents separate DirectX 11 and DirectX 12 paths
Scene One repeatable training or mission segment The same workload makes one-change comparisons possible

Write each value down before the first change. Restoring the recorded value is the only rollback this article offers, and it is enough because every change described here lives inside the client or the launcher menus.

Section 02

Use the documented renderer path

An official Enlisted development post says that the game uses DirectX 11 by default and that the renderer selection menu is in the launcher above the Play button. It also states that some newer features require a manual switch to DirectX 12. New technologies and graphical improvements[2]

For a controlled troubleshooting pass, record the current renderer first. Keep DirectX 11 as the comparison baseline when it is the default in the installed client. Test DirectX 12 only as a single change when the current setup and the installed hardware support it. Do not change the renderer, upscaler and ray tracing in the same pass.

Enlisted low FPS troubleshooting with a controlled graphics reset context visual
Context visual for Enlisted low FPS troubleshooting with a controlled graphics resetRigCircuit editorial artwork. Original RigCircuit editorial artwork.

Evidence

Separate official facts from suspect variables

When frame rate drops or stays low, each row below is a suspect variable to isolate one at a time, not a recommended starting profile. The table shows what the official sources confirm and how to turn that into a single reversible test. For a general clarity-focused baseline instead of a diagnostic pass, see Enlisted best graphics settings for a clear and stable PC setup.

Setting area Official fact Editorial starting point
Renderer DirectX 11 is documented as the default and DirectX 12 is available through the launcher Keep the current renderer for the first record
Upscaling Enlisted documents FSR and other upscaling paths through its graphics updates Leave the upscaler unchanged for the baseline
Dynamic resolution The official post says it requires Temporal Super Resolution and can lower image resolution when a selected threshold is missed Leave it off for the first baseline, then test it only when obvious drops are observed
Ray tracing Official updates document ray tracing and related graphics options Keep ray tracing off while isolating a low FPS report
Cinematic effects Official updates document effects such as motion blur and other screen effects Keep them unchanged for the first pass
Low latency mode Enlisted documents Intel Xe Low Latency for Intel Arc with DirectX 12 and Radeon Anti-Lag 2 for supported AMD RDNA GPUs Leave vendor latency options unchanged during an FPS diagnosis

The editorial starting points are not official presets and none of them is optimal for every PC. They are choices that reduce the number of variables in a local investigation. After each change, return to the same scene before comparing, and restore the previous value when the comparison is unclear.

The vendor latency row is a narrow compatibility statement. Intel Xe Low Latency is documented for Intel Arc hardware on DirectX 12 and Radeon Anti-Lag 2 for supported AMD RDNA GPUs. Neither is evidence about other hardware, and neither is a frame-rate claim.

Section 04

Test dynamic resolution only when the symptom fits

Enlisted's May 2024 graphics post says that dynamic resolution scaling can lower the rendered image resolution during demanding scenes when the selected FPS threshold is missed. The post also says that the player must select Temporal Super Resolution for this setting and recommends it when obvious drops occur from time to time. New technologies and graphical improvements[2]

That description confirms how the feature works. It does not prove that the option is faster or clearer on a RigCircuit test PC. If the symptom fits, record the native resolution, selected threshold, minimum resolution and exact client label. Compare the same scene with one change only. Do not describe the threshold as a guaranteed FPS result.

Section 05

Check upscaling as a separate pass

Official Enlisted material documents FSR 2.0 through the DirectX 12 path and describes upscaling as rendering at a lower resolution before enlarging the image. Later updates document additional DLSS and XeSS options. Feature availability depends on the current client and hardware.

Use this order for a clean comparison.

  1. Record the native resolution and current renderer.
  2. Leave upscaling off for the baseline when the client permits it.
  3. Enable one supported technology and record its exact mode.
  4. Use the same camera movement and mission segment.
  5. Save the result and return to the baseline before testing another mode.

The article can report measured results only after the PC, driver, build, scene, duration, repetitions and raw capture are stored. Until then, call the profile an editorial starting point.

Section 06

Treat ray tracing and latency as separate investigations

The official March 2026 material documents ray tracing, dynamic resolution with ray tracing and a configurable foliage and clutter path. The official June 2025 material documents vendor-specific low latency options for supported Intel and AMD hardware. Neither page is a RigCircuit measurement on the reader's PC.

Keep ray tracing disabled while establishing a low FPS baseline. If a player later tests it, record the exact feature and renderer. Keep a low latency option out of the first graphics comparison because input response and rendered frame rate are different measurements. If latency is tested later, use a dedicated protocol and record the supported GPU and API.

Section 07

Use the one-change troubleshooting loop

The loop below records the current state first, uses the launcher renderer selector only for the situation Enlisted documents, confirms the client reaches a known baseline, then changes one value at a time and keeps the previous value whenever the new result is not preferred.

  1. Record the current Enlisted build, renderer and graphics labels, plus any overlay or background capture that is running.
  2. Use the documented launcher renderer selector only when a renderer-specific problem is being tested.
  3. Confirm the client opens and reaches the same starting scene normally.
  4. Change one option or renderer.
  5. Repeat the same scene for the same duration and save the capture.
  6. Keep the previous value when the new result is not preferred, and restore it before testing the next variable.

Every step is undone by restoring the value recorded in step 1. This is a Setup workflow. It does not rank GPUs and it does not recommend an upgrade.

Do not edit the registry, use an unofficial injector or copy a configuration file from an unverified post. A reset that cannot be explained or reversed does not produce useful setup evidence.

Enlisted low FPS troubleshooting with a controlled graphics reset infographic visual
Infographic for Enlisted low FPS troubleshooting with a controlled graphics resetRigCircuit editorial artwork. Original RigCircuit editorial artwork.

Section 08

Restore a bad configuration

Return the changed option to its previous value. If the launcher no longer opens, use the normal launcher path and confirm the current renderer options before rebuilding the setup. Do not infer that a DirectX change caused the problem without recording the before and after state. If the game files or launcher are damaged, use the official support route for the installed platform.

Evidence record

What this diagnostic can verify

This routine is based on the official Enlisted documentation listed below and has not been checked against the current PC client. Confirm the renderer and graphics option labels shown by your installed build before changing a setting. Record the current value, change one option at a time and restore it if the problem gets worse. This article reports no FPS, frame-time or latency result and does not imply a benchmark. For a starting graphics profile, see Enlisted best graphics settings for a clear and stable PC setup.

Evidence record

Sources

  • Enlisted system requirements[1], Enlisted, checked August 26, 2026.
  • New technologies and graphical improvements[2], Enlisted, published May 31, 2024.
  • Improved bullet holes and low latency mode[3], Enlisted, published June 30, 2025.
  • Ray tracing and graphical improvements[4], Enlisted, published March 24, 2026.

Publication record

Keep the decision trace visible

This route passed its publication checks. Future reviews must reconfirm the source date, game build, media rights and reader action.

  • Confirm the source. Recheck the linked primary or authoritative page.
  • Confirm the media. Keep the approved WordPress path and rights note attached.
  • Confirm the next move. Give the reader a clear action without inventing a test.

Evidence library

Sources checked for this article

This library preserves source titles, publishers and check dates. Original URLs remain in the editorial record.

  1. Enlisted system requirementsEnlisted · Checked September 14, 2026
    Reference on file
  2. New technologies and graphical improvementsEnlisted · Checked September 14, 2026
    Reference on file
  3. Improved bullet holes and low latency modeEnlisted · Checked September 14, 2026
    Reference on file
  4. Ray tracing and graphical improvementsEnlisted · Checked September 14, 2026
    Reference on file